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mat_phong 0 + SFM = s m o o t h : r/tf2
mat_phong 0 + SFM = s m o o t h : r/tf2

TF2: mat_phong 1 and 0 - YouTube
TF2: mat_phong 1 and 0 - YouTube

SFM] A mat_phong 0 Engineer Adventure by CallieThe1940sScrub on DeviantArt
SFM] A mat_phong 0 Engineer Adventure by CallieThe1940sScrub on DeviantArt

Game always looks like it has mat_phong 0 on and my blapature badge is  burning, how do I make it look normal? : r/tf2
Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2

Steam Community :: Guide :: Phong, Specular, and Bump Map Comparisons
Steam Community :: Guide :: Phong, Specular, and Bump Map Comparisons

Team Fortress 2: Mat_Phong 0 | Skial
Team Fortress 2: Mat_Phong 0 | Skial

mat_phong 0
mat_phong 0

Steam Community :: Screenshot :: Australium Blutsauger: mat_phong 0
Steam Community :: Screenshot :: Australium Blutsauger: mat_phong 0

mat_phong 0 Fix Pack [Team Fortress 2] [Mods]
mat_phong 0 Fix Pack [Team Fortress 2] [Mods]

NiftyScripts - Mat Phong Settings! TF2 - YouTube
NiftyScripts - Mat Phong Settings! TF2 - YouTube

HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn  almos completely red! Do you know a way to fix it or to make it less  terrible (for example
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example

Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub
Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub

Is this considered a good render? I set mat_phong to 0 : r/SFM
Is this considered a good render? I set mat_phong to 0 : r/SFM

How do I get my australiums to not look like rusty pipes, and instead fully  australium? : r/tf2
How do I get my australiums to not look like rusty pipes, and instead fully australium? : r/tf2

Fun Fact: This is what Australiums truly look like with their special  effects removed (mat_phong 0 and mat_specular 0) : r/tf2
Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2

mat_phong 0 in TF2 - YouTube
mat_phong 0 in TF2 - YouTube

KRcanondead on X: "my sweet golden baby https://t.co/PjVyCizDGN" / X
KRcanondead on X: "my sweet golden baby https://t.co/PjVyCizDGN" / X

Bugged Australium textures
Bugged Australium textures

Starcasm on X: "mat_phong 0 and mat_specular 0 together makes aussie look  really nice https://t.co/9jF71orU7Y" / X
Starcasm on X: "mat_phong 0 and mat_specular 0 together makes aussie look really nice https://t.co/9jF71orU7Y" / X

comfig huds | mastercomfig
comfig huds | mastercomfig

How can i make the dark model turn back into the normal model forever, i  been experincing some problems in making it stay has mat_phong 1 but it  keeps being mat_phong 0
How can i make the dark model turn back into the normal model forever, i been experincing some problems in making it stay has mat_phong 1 but it keeps being mat_phong 0

Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]
Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]

mat_phong 0
mat_phong 0

mat_phong and australiums
mat_phong and australiums

Stickytraps#tf2#tf2memes#tf2demoman#tfvr#vr#quest2#contractorsvr#fyp#e... |  TikTok
Stickytraps#tf2#tf2memes#tf2demoman#tfvr#vr#quest2#contractorsvr#fyp#e... | TikTok

Steam Community :: Screenshot :: mat_phong 0, mat_specular 0, mat_bumpmap 1
Steam Community :: Screenshot :: mat_phong 0, mat_specular 0, mat_bumpmap 1

My Friendly Neighborhood' Comes to Steam July 18, Console Versions to  Follow Later [Trailer] - Bloody Disgusting
My Friendly Neighborhood' Comes to Steam July 18, Console Versions to Follow Later [Trailer] - Bloody Disgusting

Mat_Phong Shading TF2 Gameplay Commentary - YouTube
Mat_Phong Shading TF2 Gameplay Commentary - YouTube

Steam Community :: Screenshot :: Lol Australium Grenade Launcher With Mat  Phong 0 on~ -_____- looks cool enough
Steam Community :: Screenshot :: Lol Australium Grenade Launcher With Mat Phong 0 on~ -_____- looks cool enough